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Devlog
Submission to 7DRL Challenge 2021
Rusty Robot
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Devlog
Game Cover!
April 06, 2021
by
Stormware Studios
Smallest, tiniest update, I’ve added screenshots and a cover-image for the Rusty Robot project page...
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Linux Instructions Updated
March 19, 2021
by
Stormware Studios
I noticed the instructions for the Linux download were incorrect – they have been updated now, and following them should yield a playable game for your favourite penguin-powered OS...
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Final Submission
March 15, 2021
by
Stormware Studios
Got most of the features in that I envisioned would make a decent game. It's been a wild week, looking forward to engaging players and soliciting feedback on my first entry into 7DRL!...
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Crater subterranean level
March 11, 2021
by
Stormware Studios
Added randomly placed alien creatures Added mineable fuel crystals Added AI state machine for aliens Aliens notice the player if they get too close...
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Overland level
March 08, 2021
by
Stormware Studios
Added overland -> crater traversal. Added autotile generation for crater levels. Added a mining laser for Rusty. Fixed various collision issues. Added level saving and loading...
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Habitat level
March 06, 2021
by
Stormware Studios
Created the Habitat level, along with custom graphics for the Stasis Pods. Added tile-based movement, which influences Global Tick upon player move...
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Global tick timer
March 05, 2021
by
Stormware Studios
Created a global tick timer which runs at 10s (15s for Easy mode, 5s for Hard mode) which increments if the player is idle, causing other updates in the game world to occur (enemy movement, health dep...
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Added Options Dialog
March 05, 2021
by
Stormware Studios
Added options for toggling fullscreen and the scanline shader. Not 100% happy with the scanline shader (or more specifically that I get mild headaches from it, but otherwise it looks great) so I made...
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First post!
March 05, 2021
by
Stormware Studios
#7drl, #rpg, #survival, #sci-fi
Gitlab CI builds for Rusty Robot are now working. Each push will yield a new build, which can be downloaded here and...
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